AI Insights · Timothy · April 2024
Top 5 Pirate Games on iOS in South America: Q1 2024 Performance
Explore the performance trends of the top 5 pirate games on iOS in South America during Q1 2024, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 pirate games on iOS in South America showed distinctive performance trends across various metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Sea of Conquest: Pirate War from FunPlus International AG experienced a notable increase in weekly revenue, starting from $370 in the first week of January and peaking at around $11K in the first week of March. Weekly downloads initially surged to 14.4K in the second week of January but saw a steep decline, hitting a low of 797 in early March. Active users also showed a fluctuating trend, with a peak of 12.9K in late January before decreasing to 5.2K in early March.
Pirates of the Caribbean: ToW by JOYCITY Corp had a more stable performance. Weekly revenue started at $1.7K and saw a slight dip before recovering to $1.5K by the end of March. Downloads were relatively low, with a notable spike to 1K in late January. Active users showed a similar trend, peaking at 598 in late January.
Lord of Seas from SPARKLER GAMES HONG KONG LIMITED experienced a gradual decline in weekly revenue, starting at $591 and dropping to $101 by the end of March. Downloads were almost negligible after the first week of January. Active users decreased steadily from 1.8K in early January to 605 by the end of the quarter.
Go Go Magnet! by Oh BiBi showed modest performance in revenue, starting at $212 in early January and ending at $134 in late March. Downloads peaked at 2.5K in mid-January but generally remained below 1K for the rest of the quarter.
Finally, Pirate Raid: Caribbean Battle from SayGames LTD had a consistent performance in weekly revenue, starting at $484 and maintaining around $149 by the end of March. Downloads saw an initial high of 1.9K in the first week of January but fluctuated around 500 for most of the quarter. Active users peaked at 2.1K in early January and ended at 910 by the end of March.
For more detailed insights and data, visit Sensor Tower.